Computer Science Projects
Built an object oriented raytracer (C++) including Blinn-Phong and Cook-Torrence BRDF implementations, reflection and refraction, super sampling, object transformations, bounding volume hierarchy, Monte Carlo global illumination, soft shadows, and caustics.
Built a multi-level Javascript game (utilizing Phaser libraries) in collaboration with Casey Albert, Kalea Louie, Erica Solum. My main contribution to the team was the framework/platform that the rest of the game was built on (for example, functionality to render and switch between frames).
Paper discussing the technical details, impact, and mitigation techniques of the 2017 Equifax attack.
Link to paper