Alexa Drenick

Computer Science Projects

Raytracer:

Built an object oriented raytracer (C++) including Blinn-Phong and Cook-Torrence BRDF implementations, reflection and refraction, super sampling, object transformations, bounding volume hierarchy, Monte Carlo global illumination, soft shadows, and caustics.



Link to Raytracer website

Link to repo


OpenGL:

Built a Terrain Generator using Perlin Noise with OpenGL and C++.



Link to website


Javascript Game:

Built a multi-level Javascript game (utilizing Phaser libraries) in collaboration with Casey Albert, Kalea Louie, Erica Solum. My main contribution to the team was the framework/platform that the rest of the game was built on (for example, functionality to render and switch between frames).



Play Online

Link to repo


Computer Security:

Paper discussing the technical details, impact, and mitigation techniques of the 2017 Equifax attack.

Link to paper


Interactive Fiction Game:

Built a interactive fiction game using Inform 7.

Play Online